Maps: A great starting point for being able to find your way around a game is a clear and detailed map.The games in this list make exploring a virtual world smoother and finding your next mission fun rather than frustrating! There are some important factors that make games easier to navigate and can support you to improve your way-finding skills:
#Uncharted 4 collectables how to
Not knowing where to go or feeling confused about how to move from one location to another can be a challenge for many gamers, including new or younger players, low vision gamers like me and those with cognitive impairments. However, getting unintentionally lost in a game is an all too common and very frustrating experience. Studies have shown that gaming improves both spatial awareness and navigation skills.
I often face barriers when navigating the world, so it’s thrilling when I get to experience driving a fast car in the dystopian London of Watch Dogs Legion, swinging through New York as Spider-Man or climbing a mountain on a secret pirate island as Nathan Drake in Uncharted 4. This is particularly important to me as a low vision gamer. One of the joys of gaming are the places you get to explore that you would never be able to visit in real life.
As a streamer and disability consultant, Amy passionately advocates for gaming to be accessible for everyone. And platformers and such are a different beast than these narrative-driven games.We invited visually impaired video gamer, activist and campaigner Dr Amy Kavanagh to compile a list of games with helpful, well thought out and intuitive navigation. I get it that collectables do have their place in some games, especially if they have some importance to them, like pieces of some weird key that opens a secret door when you put the pieces together, or notes/emails that expand the game lore. In my opinion, there is just no reason for these glowing items when the game is rich in other details. These details show that developers really put their heart and soul to the game and gamers should be encouraged to find them instead of these uninspired collectable items. So what about those Interactive Collectables I was talking about? In my example game, Uncharted 4, there are many little actions Nate can do (play with the monkey in the market, goof around in front of the mirror, additional conversations etc) and I think these kind of things could be credited as interactive collectables (some of those actually are trophies in U4). Some games I like to complete 100% because I enjoy playing them (like Uncharted 4) but I won't do it if I feel some of the stuff is more like a chore than a fun thing to do (like Uncharted 4). And most of the time there is no real skill-based challenge in finding them, just looking around the ground. I pick up some ancient object and I should feel great for finding it? Then I just put it in my back pocket and there are 100 other such items I will never glance again. The same goes to some other AAA games I have experienced. In Uncharted 4 there are so many great details and actions you can do that these tiny objects scattered around the maps just feel uninspired. I am playing through Uncharted 4 again and I feel like finding these glowing items is boring. Does anyone else feel that in this day and age traditional collectables are boring game design and should not be in some of these big AAA narrative-driven titles?